Graphicconverter export 16 colors6/12/2023 ![]() GraphicConverter can tint lighter shades in one color and darker shades in a different color. Graphic Converter X ( Mac Only ) For about 35 this shareware program. Duotone Tint your shots with two colors, turning them into duotone images for an enchanted look. 16 - bit support layer comps flash file export match color command. "5/6/5 has always been how Windows has handled 16-bit video modes (at least, in my memory) so I'd be inclined to grab a Photoshop filter that dithers to 5/6/5 format and tweak from there. Easily create color gradients with up to 10 colors. ![]() I cross-posted this question on Server Fault and got the following information: GraphicConverter offers everything you would need and expect from an all-round image editing program on your Mac with ease of use, an excellent range of features, stability and reliability. I'd rather use GIMP since it's free but I can borrow a computer with Photoshop in it if I have to. GraphicConverter is an all-purpose image-editing program that can import 200 different graphic-based formats, edit the image, and export it to any of 80 available file formats. I've checked them all, and that creates a 16 bit grayscale image with an alpha layer. ![]() Is there any way to downsample the image to a 16-bit color palette and use dithering to reduce the color banding in the image? Open a color JPEG Change the mode to grayscale - it should have one layer now Add an alpha layer Save the image to PNG via the export menu You need to test which options you need to check in the export menu. The problem is that the RDP session is limited to 16-bit color, and it creates a visible and annoying vignette pattern in the image which looks unprofessional. I am setting up a terminal server farm where the desktop shows our corporate branded background image. That being said, I thought this would be the best forum to ask this question: Part of v "tools for making the internet fast, accessible, expressive, and green.NOTE: I'm a systems administrator, not a graphic designer, so I'm a total n00b when it comes to image manipulation. Because GraphicConverter 10 requires 10.9 or later. I expanded on it a great deal - adding multiple dithering modes and greyscale options that I researched and implemented myself. GraphicConverter 9 4+ Lemke Software GmbH 43,99 Biedt inapp aankopen Schermafbeeldingen Beschrijving - GraphicConverter 10 is now available in the Mac App Store - This version (GraphicConverter 9) is still available for customers with MacOS 10.7 or 10.8. And much more Supported Operation System: macOS 10. Duotone Tint your shots with two colors, turning them into duotone images for an enchanted look. For 16 bit you need to change the image mode to grayscale, with only two channels - grayscale and alpha - and save that as PNG. Last year after announcement of Playdate I found some web code for Atkinson dithering (the standard Classic Mac approach) on GitHub by (hi, thanks again, and great to see you on here!). Easily create color gradients with up to 10 colors. Anyway, I have a System 7 Virtual Machine installed with a bunch of graphics apps that I use: DeBabelizer, GraphicConverter, Photoshop 3, SuperPaint, UltraPaint, etc. There are many amazing tools for this on Classic Macintosh (1-bit b/w for a long time, and for years after colour was introduced). Here's a sample file: 1-bit (89.2 KB) Classic Macintosh Strange, frustrating UI, but nice results and some good options: PixaTool by Kronbits AcornĪcorn also has a great filter system that can be stacked to get realtime preview of 1-bit conversion, but is limited in types of greyscale conversion and dithering. Please contact us for details of special conditions for multi-user licenses (from 10 users). But they're not real-time, and awkward: (11.2 KB) PixatoolĪbandoned app. The price for GraphicConverter is just 39.95 USD / 34.95 (download) (). Has one greyscale and a few dithering options to get you 1-bit (Image > Mode > Greyscale & Bitmap). ![]() Whilst I'd love to see greyscale/dithering options in the SDK, with graphics baked at compile-time, I do believe your graphics should be prepared as 1-bit outside of the game.Īnyway, I looked into 1-bit-conversion options in detail when Playdate was announced, here are my findings: Photoshop I believe the SDK uses a simple "threshold" greyscale conversion method, with no dithering, and supporting transparency which is good enough for prototyping/placeholders.
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